In fact, it’s hard to describe the film at all.
There are some obvious facts, sure. The Lion King is the next installment in Disney ’s series of reworked animation classics, which includes not just The Jungle Book but also live-action updates of Cinderella and Aladdin. The film’s Bambi-meets-Hamlet plot, in which an African lion cub named Simba flees his savanna-ruling family after his father’s death, is nearly identical to the 1994 megahit that remains the highest-earning G-rated movie of all time. James Earl Jones reprises his role as the murdered king Mufasa, joined this time around by Chiwetel Ejiofor, Beyoncé, Donald Glover, Seth Rogen, and others. If you’ve seen the trailer, there’s one other obvious fact: The new rides an atomically thin line between CGI animation and live action.Related Stories
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Outside, in the real world, is the so-called volume, which would be called a set if there were anything to it. Instead, the volume is a large open space in which the crew has set up dolly tracks or cranes—not for cameras, exactly, but for viewfinders roughly the size and weight of the cameras they’re replacing. Those viewfinders are festooned with pucks, handsized globs of plastic that broadcast infrared signals. Overhead on a metal truss, a matrix of 3D sensors tracks the signals and translates the viewfinders’ positions back into VR.
In order to block out a scene, the filmmakers would put on their headsets and figure out exactly where the cameras and lights would go to best capture the action, using handheld controllers to move the virtual equipment around like chess pieces. Then, real-world camera operators in the real-world volume would “shoot” the virtual environment by moving their tracked real-world viewfinders around—movements which were mirrored by the virtual cameras in the virtual environment. Two layers of reality, meatspace motions capturing digital dailies.
A decade ago, James Cameron’s Avatar pioneered a technique in which actors wearing motion-capture suits could be filmed inside digital backgrounds in real time. Later, on films like Ready Player One and Solo: A Star Wars Story , filmmakers started using VR headsets to examine the virtual world and even plan shots. What Jon Favreau has cooked up for The Lion King transforms VR from a handy filmmaking accessory into a high-powered, improvisational medium in itself—a Pete Becker–sized leap forward and a stirring reminder that VR is changing the world in ways you don’t need a headset to see.Still, for all the psychedelic dreams that trickled from science fiction to celluloid, virtual reality couldn’t seem to worm its way into our actual lives. The equipment was heavy and uncomfortable, and it delivered laggy graphics. Besides, something called the internet had gone wide. As abruptly as it had boomed, VR faded, eclipsed by the immediacy and accessibility of the web.
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Visibility and viability are very different things, of course. When VR dropped off the cultural radar, it found a second life in the vast market situated next door: industrial application. As the Los Angeles Times wrote in 1995, “The technology is starting to find an important place in real estate, construction, medicine and many other realms.” Pop culture had made the public think of VR as an entertainment medium, but that limited view effectively turned the technology into an iceberg, the paltry tip of which bore little resemblance to the enormity of what lurked beneath popular awareness.A decade or so later, the smartphone came along, spawning an industry of miniaturized displays and sensors that facilitated VR’s 21st-century rebirth. Companies like Oculus realized that consumer VR hardware was finally viable, and the public began to reimagine the realm of virtual possibility—one that included a new approach to filmmaking. With 360-degree video placing viewers inside the movie, some predicted that “VR cinema” would be so transformative that audiences might never again be satisfied with watching a flat theater screen. Alas, a century of filmmaking conventions wasn’t undone so easily. When VR cinema failed to sweep away standard Hollywood blockbusters, the iceberg effect kicked in again: Guess VR won’t spark a film revolution after all!The set of The Lion King, though, makes very clear that the VR revolution did happen. It just didn’t look at all like the soothsayers thought it would.SIGN UP TODAY
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“There you go,” Favreau says. It’s why he wanted to shoot The Lion King this way—forgoing the impeccable control of computer animation for the uncertainty of human-controlled cameras. “We chased that shot for a long time,” he tells me later. “I would have never asked for that push-in had I not watched him do it in the moment.” He likens the all-hands-on-deck style to a jazz combo recording using a single mic rather than breaking into separate sessions to get clean solo tracks. “Sometimes the perfect take is when you almost lose it and have to make a little correction,” Favreau says. “You could be more efficient, but when you look at the footage cut together, it begins to feel like you’re looking at a real movie.”A real movie. It’s a phrase he’s used a handful of times during my visit. Like the movie’s producers—and most likely Disney’s entire marketing department—Favreau doesn’t quite know what to call whatever The Lion King is. So he’s defining it by contrast. He doesn’t mean real like not-virtual, he means real like not-animated-at-all, the messy serendipity of its filming style lending it an organic, human quality that not even Pixar’s emotional intelligence has been able to match. “We’ll probably have to come up with some sort of new language,” he admits.Maybe virtual action? VGI? Some other tortured portmanteau? Right now it doesn’t really matter. While no one was looking, VR birthed a new genre of film. It’s breathtakingly immersive yet intrinsically real. Real in the way that Favreau, a guy whose love for movies had him serving as an usher at a theater in Queens long before he was a director, wants to preserve. “It’s nice to be able to turn to these new technologies that could otherwise be a threat,” he says, “and use them to reinvent and innovate.”With the biggest studios throwing money in this direction, you can begin to think a few years down the road, to a time when headsets have shrunk down and rendering can be accomplished in real time. What The Lion King is pioneering could eventually become something almost unrecognizable: actors in headsets performing their scenes inside the movie’s virtual setting, their every line, gesture, and nuanced microexpression playing out on the faces and bodies of their in-movie avatars, all captured by virtual cameras controlled by the headset-wearing crew. The organic supercharged with a burst of the virtual, modifiers like “animated” and “CGI” withering away in the face of the infinitely possible.
Don’t worry if you can’t picture it. It’s all there, just below the surface.
Peter Rubin (@provenself) writes about media, culture, and virtual reality.
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