In a series replete with combat and combat units—these are basically war movies, after all—most characters seem to be really, really bad at, well, at war. Consider the Empire. They’re the technically dominant force, with legions of specialized troopers: storm, scout, snow, death, and so on. On land, they have light and heavy armor in the form at AT-STs and AT-ATs, giving them heavy platforms to reduce even the most intractable of foes. In space, they can deploy echelons of attack fighters, classes of star destroyers that range from light to “is that an Executor-class in your pocket or are you just happy to see me?”
The Empire can project immense power on both the land and in space to defend its imperial interests. But they’re also horrible at it.
One of the basics of warfare is fire and maneuver: synchronizing all weapons systems and personnel on a close timetable of destruction to pinpoint the enemy’s weakness, pin them with fire, and maneuver to strike at an exposed flank or rear. This involves the application of indirect and direct fires, as well as forces to fix the enemy in one spot and others to envelop or exploit a breakthrough.
Our friends in the Imperial Army and Navy never met a problem they couldn’t solve with a bold frontal assault. There is no subtlety in Imperial tactics; just keep throwing Stormtroopers and Tie fighters at the problem until it is no longer a problem. They don’t bother to use indirect fire or even coordinate close air support at a tactical level. Their synchronization of the battlespace boils down to “is everyone on line and shooting in the generally same direction?” It’s laughable.
You might rightly ask: If the Empire is so bad at war, why is it the top bantha in the galaxy? That’s easy. The Rebel Alliance is even worse . They have virtually zero ground game, minus some special ops units here and there. Their smattering of freedom fighters with small arms don’t stand a chance against Imperial armor. Hoth alone showed that Rebel forces had no clue how to conduct ground combat, as they failed to place a single obstacle along the enemy’s lone avenue of approach. They didn’t develop an integrated fires plan or coordinate their close air support with the infantry defense. In short, there’s no need to develop tactics if your enemy relies on hope as their main strategy.
No wonder, then, that the Imperial garrison on the forest moon of Endor is horribly unprepared to face the Ewoks. As others have pointed out, the Ewoks seem to portray your garden variety insurgent or guerrilla force; George Lucas himself has said that he drew inspiration from the Vietnam War. But the Ewoks are also the only fighters in all of Star Wars to portray multi-domain operations. They force their enemies to respond to a variety of threats simultaneously, throwing them off balance and allowing the Ewoks to seize the initiative. Let’s break this down.The Ewoks face a heavily armed force of storm and scout troopers, with several light armor platforms. The Imperial force has just captured the supposedly elite Rebel Alliance special operations detachment tasked with knocking out the shield generator that protected the second iteration of the Death Star—conveniently located on the small, heavily wooded moon of the planet Endor.
Carrying improvements like seats that swivel between patient-bearing stretchers and enemy-facing machine guns, the Combat Rescue Helicopter could enter service next year. The new Combat Rescue Helicopter, as the Air Force dubs it, comes with a suite of improvements over the HH-60 Pave Hawk it’s replacing, some of them long needed.