That rush increasingly looks more like a stampede. The issue is price, sure, but also complexity. No two subscriptions look much alike. The $5 monthly EA and Origin Access plans offer early looks at games, but with a time limit; unlimited prerelease play requires a $15 plan instead. UPlay Plus offers over 100 Ubisoft games on PC, but the base plan costs as much as EA’s premium. The $10 a month Xbox Game Pass has titles from multiple publishers, but a rotating library with more limited options on PC. If you step up to a $15 plan, you can also pair it with Xbox Live. Charting it all out takes Carrie Mathison–level yarn-plotting skills.“I think we’re in the early days, we’re all pioneering here. There’s a lot of experimentation happening,” says EA senior vice president Mike Blank. “We’ll see what level of fragmentation customers are willing to accept, and over time I think some will rise to the top and other subscriptions will end up not making it. The most important thing is that our players will ultimately decide if this works or if it doesn’t.”As part of that calculus, players will have to consider not just how many games they typically buy each year—at $60 a pop for flagship titles—but from which developers. The math gets even more complex when you factor in the so-called live service games that update continually, a trend the industry has increasingly embraced. Unlike a binge on Netflix or an album on Spotify, massive multiplayer online games essentially have no ending; that makes a subscription to one much harder to cancel.It’s a lot to process, and not all of it is bad. Cloud-based gaming should open up new cross-platform possibilities, and subscription services could save specific kinds of gamers a lot of money in the long run. It also, importantly, isn’t anywhere close to supplanting traditional forms of ownership—at least not yet.“With the digitization of the games industry, there’s so many more players in the digital ecosystem,” says Brenda Panagrossi, Ubisoft vice president of platform and product management. “We really do listen to player feedback, and we really want this to be an option for players. Whether this is how they want to engage with us or through the regular standard editions or premium editions, we’ll wait and see.”Loyal subscribers also provide not just a font of data, but a new means by which developers can act on it. “These games are massive. All the companies competing for the top games in the world are building really big, immersive gaming experiences that can take days, weeks, month, years to play and complete, if it’s even possible to complete them,” says Blank. “With a subscription we’re able to see the kinds of games customers like to play most regularly, and the kinds of experiences within games they might want to play more frequently. By virtue of that, we can try to tailor an offering where we can provide types of games experiences that might be more relevant.”
They’re all competing for the same thing: your time.
In the same way that Spotify can serve you up a single song you might like, rather than the whole album, developers like EA could give you a portion of a game, or more broadly focus on creating shorter game experiences, depending on how subscribers engage with its services. The subscription model's benefit of choice potentially extends beyond how and where you play games, to what kinds of games you can play.But to fully appreciate the impact of gaming’s Balkanization, you have to place it in proper context. Gamers don’t exist as an isolated class. A recent Deloitte survey found that 30 percent of US consumers already pay for a gaming subscription. That includes more than half of all US millennials—which is more than subscribe to a pay TV service. Which is to say, Ubisoft and EA and Microsoft and Nintendo and Discord aren’t just competing with each other for whatever pool of money gamers set aside for monthly dues. They’re going up against Netflix and Spotify and Amazon and YouTube TV. They’re all competing for the same thing: your time. And however aggressively they multiply, the number of hours in a day stays the same.“There will be a point where there are trade-offs,” says Deloitte’s Westcott. “I do believe there’s a point where something will be squeezed out, because there’s only so much time to be entertained. As we continue to add more entertainment options—whether it be games, music, AR and VR in the near future—there will be some time constraint or cost constraint there.”
Having options is a good problem to have. But it’s still a problem, of both complexity and cost. Everyone wants a slice of your free time; it’s a shame you have to spend so much of it deciding what you can afford to live without.
- Jigsaw bought a Russian troll campaign as an experiment
- You could live forever with this sci-fi time hack
- A very fast spin through the hills in a hybrid Porsche 911
- A search for San Francisco's lost authenticity
- The quest to make a bot that can smell as well as a dog
- 💻 Upgrade your work game with our Gear team’s favorite laptops , keyboards , typing alternatives , and noise-canceling headphones
- 📩 Want more? Sign up for our daily newsletter and never miss our latest and greatest stories