The US Open culminates Sunday—where Serena Williams again has a chance to seize tennis immortality—but the tournament's real crowning moment came last weekend, on Day 6, between Naomi Osaka, the No. 1 ranked women's player, and Cori "Coco" Gauff, a 15-year-old rising talent of unforgettable resolve.
The half-goofy half-earnest story of these sisters gripped me, and I adore the way the co-op element of the game ties it into every aspect of play.
It seems like the kind of statistic that number-crunching sports fans would agree upon, yet there exists surprisingly little consensus on the distance of the longest drive ever measured in the game of golf .Some say the record belongs to Mike Austin.
Earlier this week, Bungie ran a stream detailing the future of Destiny 2 and revealing the first major moves of the game and the company since they both split from Activision a few months back.
When I leave the performance space and walk out into the world of the game and its nameless, likely doomed town, the theatre follows me. Which it is; all games are, a performance of one for an audience of one, for the player by the player, with a stage and script created by developers.
One of the principal pleasures offered by both videogames and social media is the experience of flow . Our media culture today offers a variety of passive experiences that share a key characteristic with Csikszentmihalyi’s flow: the pleasure of losing oneself.
These games have always been accused of being button-mashers—games where you can just hit the attack button over and over again and win most encounters—but Kingdom Hearts III , being balanced primarily for new players in all of its difficulty settings, was a particularly glaring example for the vast majority of the game.
Developed by Respawn Entertainment, creators of the Titanfall series, its approach to the mega-popular genre has found a large, eager audience, one that's interested to see what changes and growth the game will have in store as its first season continues.
But also: If Nash can show up unpracticed, four years after retirement, and drain 98 percent of his free throws in an impromptu shootout against a ham-handed journalist, what kept him from shooting that reliably during his career. Surprisingly, Silverberg says there's very little separating players like Nash from those who average 75 percent from the line.
Devotion is now impossible not to see doubly, as both a brilliant piece of familial horror and a story of backlash and political misunderstanding.
Apex Legends ' ping system is a means to fix that, while also empowering players who, for many valid reasons, maybe don't want to have active conversations with random teammates.
A New Assassin's Creed Marriage Plot Comes Under Fire The game was lauded for actual solid LGBT representation—until it released an expansion pack that forces your player to settle down with a member of the opposite sex.
Ex- Hearthstone Designers Are Working on a New Marvel Game Second Dinner, a studio made up of designers who worked on Blizzard's popular card-based title, will set its debut game in a different (but still well-known) universe of giant, powerful beings.
As Kayla scrolls through her classmates' (seemingly) perfect lives online, she tries to project a similarly cool persona via a series of YouTube videos in which she delivers inspirational advice she barely practices herself, like "Don't care about what other people think of you." And she always signs off with her own wannabe catchphrase: " Gucci!
Ultimate Is a Massive Monument to ItselfThe latest in the fighting-game franchise is Nintendo doing what Nintendo does best—but at times its deference to history threatens to overwhelm it.NintendoThe greatest thing about the Super Smash Bros.
When Avalon Hill approached Daviau with the idea to build a legacy game for Betrayal in December 2016, it seemed like an opportunity to tell a longer, richer story about one of his most popular games.Designing the mechanics of a “living” game is a balancing act.
But the idea of using deliberate slowness and inaccessibility bears a powerful resemblance to other corners of the gaming world.Red Dead Redemption 2's exploration is like Proteus, with its emphasis on dreamy, carefully paced exploration.
Insomniac has created a hero who moves like he knows what he's doing, and his abilities bind together your journey through massive setpieces and a large, varied architectural space that is always compelling to move and fight and climb through.So many open worlds in the past few years have been built on lists: monuments to explore; towers to climb; side missions and collectibles and clutter.